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Button & Axis Mapping

Button mapping

The Mapping panel lets you remap all axes and buttons. Each control can be assigned to a different stick axis or button. The image above shows the full mapping layout.

Movement Axes

ControlDefault
Strafe left/rightLeft stick X
Forward/backwardLeft stick Y
Up/downTriggers / dedicated

Look Axes

ControlDefault
Pan (yaw)Right stick X
Tilt (pitch)Right stick Y
RollBumpers / dedicated

Nitro (Boost)

ControlDefault
Hold to boost speed (0–10×)B (Xbox) / Circle (PlayStation)

Camera Switching

ControlDefault
Next camera in projectD-Pad Up
Previous camera in projectD-Pad Down

FOV

ControlDefault
Zoom in(mapped)
Zoom out(mapped)

Transport (Timeline)

ControlDefault
PlayA (Xbox) / X (PlayStation)
Jump to StartX (Xbox) / Square (PlayStation)
Previous frameB (Xbox) / Circle (PlayStation)
Next frameY (Xbox) / Triangle (PlayStation)

Inversions

Inversions panel

The Inversions panel lets you flip move, look, or trigger axes (e.g. invert Y for look).