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Features Overview

Cinematic Mode and FPV Drone Mode

blenderfly has two modes:

  • Cinematic Mode — Gamepad (Xbox, PlayStation). Smooth camera with acceleration, inertia, auto-level roll. See Movement, Tuning.
  • FPV Mode — RC transmitter (TX16S, EdgeTX). Physics-based flight: thrust, gravity, drag, ground friction. Controls similar to LiftOff and FPV Logic and other sims. See FPV Mode.

Drone-Style Camera Flight (Cinematic)

blenderfly maps gamepad sticks to camera movement and rotation, similar to a drone controller:

  • Left stick — Movement (forward/back, strafe left/right)
  • Right stick — Look (pan, tilt)
  • Triggers / bumpers — FOV, roll, and other axes
  • Nitro (Hold B/Circle) — Boost mode: 0–10× current speed, with adjustable Ramp
  • D-Pad Up/Down — Switch between project cameras on the fly

Input Backends

  • AUTO (Windows): Tries XInput first, falls back to Windows HID (Sony). For FPV mode, RC_HID_WIN when available.
  • XINPUT: XInput only (Windows), full support for Xbox controllers. Cinematic mode.
  • HID_WIN: Sony DS4/DS5 via Windows HID. Cinematic mode.
  • HID_MAC: macOS HID support. Cinematic mode.
  • RC_HID_WIN: RC transmitter (TX16S, EdgeTX) via Windows Multimedia API. FPV mode only.

Panels and What They Control

PanelWhat it does
MovementSpeed: horizontal, vertical, rotation (yaw, pitch, roll)
FeelCurves, acceleration, smoothing, deadzones — the "feel" of flight
InversionsFlip move, look, or trigger axes
FOVZoom range, sweep time, smoothing
MappingRemap sticks and buttons
Auto-HorizonKeep roll level (see Auto-Horizon)

Timeline Recording

  • Record keyframes during timeline playback when gamepad input is active.
  • Options: record location, rotation, FOV.

Preset Manager

  • Add, save, rename, and delete presets.
  • Built-in presets: Default, Cinematic (softer), Fast (tighter).
  • Presets store all tuning settings (not camera selection or record status).