Features Overview
Cinematic Mode and FPV Drone Mode
blenderfly has two modes:
- Cinematic Mode — Gamepad (Xbox, PlayStation). Smooth camera with acceleration, inertia, auto-level roll. See Movement, Tuning.
- FPV Mode — RC transmitter (TX16S, EdgeTX). Physics-based flight: thrust, gravity, drag, ground friction. Controls similar to LiftOff and FPV Logic and other sims. See FPV Mode.
Drone-Style Camera Flight (Cinematic)
blenderfly maps gamepad sticks to camera movement and rotation, similar to a drone controller:
- Left stick — Movement (forward/back, strafe left/right)
- Right stick — Look (pan, tilt)
- Triggers / bumpers — FOV, roll, and other axes
- Nitro (Hold B/Circle) — Boost mode: 0–10× current speed, with adjustable Ramp
- D-Pad Up/Down — Switch between project cameras on the fly
Input Backends
- AUTO (Windows): Tries XInput first, falls back to Windows HID (Sony). For FPV mode, RC_HID_WIN when available.
- XINPUT: XInput only (Windows), full support for Xbox controllers. Cinematic mode.
- HID_WIN: Sony DS4/DS5 via Windows HID. Cinematic mode.
- HID_MAC: macOS HID support. Cinematic mode.
- RC_HID_WIN: RC transmitter (TX16S, EdgeTX) via Windows Multimedia API. FPV mode only.
Panels and What They Control
| Panel | What it does |
|---|---|
| Movement | Speed: horizontal, vertical, rotation (yaw, pitch, roll) |
| Feel | Curves, acceleration, smoothing, deadzones — the "feel" of flight |
| Inversions | Flip move, look, or trigger axes |
| FOV | Zoom range, sweep time, smoothing |
| Mapping | Remap sticks and buttons |
| Auto-Horizon | Keep roll level (see Auto-Horizon) |
Timeline Recording
- Record keyframes during timeline playback when gamepad input is active.
- Options: record location, rotation, FOV.
Preset Manager
- Add, save, rename, and delete presets.
- Built-in presets: Default, Cinematic (softer), Fast (tighter).
- Presets store all tuning settings (not camera selection or record status).