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Controls from Pad

Control Blender's timeline and cameras directly from the gamepad — without touching the mouse or keyboard.

Timeline (Transport)

ControlDefaultAction
PlayA (Xbox) / X (PlayStation)Start or pause timeline playback
Jump to StartX (Xbox) / Square (PlayStation)Go to first frame
Previous frameB (Xbox) / Circle (PlayStation)Step back one frame
Next frameY (Xbox) / Triangle (PlayStation)Step forward one frame

Use these while flying to scrub the timeline, start recording, or review your pass — all from the pad.

Camera Switching

ControlDefaultAction
Next cameraD-Pad UpSwitch to next camera in the project
Previous cameraD-Pad DownSwitch to previous camera

Switch between project cameras on the fly without leaving the viewport. The active camera updates immediately.

Remapping

All transport and camera controls can be remapped in the Mapping panel. Change buttons to match your preference or controller layout.