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Controls from Pad

Control Blender's timeline and cameras directly from the gamepad — without touching the mouse or keyboard.

Timeline (Transport)​

ControlDefaultAction
PlayA (Xbox) / X (PlayStation)Start or pause timeline playback
Jump to StartX (Xbox) / Square (PlayStation)Go to first frame
Previous frameB (Xbox) / Circle (PlayStation)Step back one frame
Next frameY (Xbox) / Triangle (PlayStation)Step forward one frame

Use these while flying to scrub the timeline, start recording, or review your pass — all from the pad.

Camera Switching​

ControlDefaultAction
Next cameraD-Pad UpSwitch to next camera in the project
Previous cameraD-Pad DownSwitch to previous camera

Switch between project cameras on the fly without leaving the viewport. The active camera updates immediately.

Remapping​

All transport and camera controls can be remapped in the Mapping panel. Change buttons to match your preference or controller layout.