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Movement & Look

How the gamepad controls the camera — and what each setting does in practice.

Movement + Rotation panel

Stick Mapping (Default)

StickWhat it does
Left stick XStrafe left/right
Left stick YForward/backward
Right stick XPan (turn left/right)
Right stick YTilt (look up/down)

All mappings can be changed in the Mapping panel.

Movement Panel — Speed Sliders

The Movement panel controls how fast the camera moves and rotates. Higher values = faster response.

Horizontal Speed

  • What it does: How fast the camera moves forward, back, and strafes (km/h).
  • In practice: Low = slow, cinematic crawl. High = fast fly-through.
  • Tip: Start around 20–40 km/h for smooth shots; increase for action or blocking.

Vertical Speed

  • What it does: How fast the camera moves up and down (km/h).
  • In practice: Often lower than horizontal for natural feel — climbing/descending feels different from strafing.
  • Tip: Match or slightly reduce vs horizontal for balanced feel.

Rotation Speeds

  • What they do: How fast the camera rotates (degrees per second).
  • Yaw — Pan left/right (right stick X).
  • Pitch — Tilt up/down (right stick Y).
  • Roll — Camera roll (bumpers or mapped buttons).
  • In practice: Lower = smoother, more controlled. Higher = snappier, more reactive.
  • Tip: For cinematic work, keep rotation speeds moderate so you don't overshoot.

Nitro (Boost) Mode

Nitro settings

Hold B (Xbox) or Circle (PlayStation) to temporarily boost movement speed.

  • Multiplier (0–10×) — How much faster you go when holding boost. 0 = no boost, 10 = 10× current speed.
  • Ramp — How quickly the camera reaches the boosted speed when you press the button, and how quickly it returns when you release.

In practice: Use Nitro for quick repositioning or dramatic speed changes mid-flight. Lower ramp = smoother transition; higher ramp = snappier response.

Camera Switching (D-Pad Up/Down)

D-Pad Up and D-Pad Down switch between cameras in the project on the fly — without stopping. Cycle through all scene cameras while flying.

Axes Overview

  • Movement — Translation (camera axes: right, forward, world up).
  • Look — Rotation (yaw, pitch).
  • Roll — Camera roll (with Auto-Horizon option to keep level).
  • FOV — Field of view (mapped buttons; see Mapping).

Units

  • Movement: km/h (1 Blender unit ≈ 1 m, so 1 unit/s ≈ 3.6 km/h).
  • Rotation: deg/s (degrees per second).
  • FOV: degrees (°).

Next

  • Tuning — Curves, acceleration, smoothing, deadzones
  • Mapping — Remap sticks and buttons