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Quick Start

Get your camera flying in a few steps.

1. Open the Panel

  1. Switch to Object Mode or Pose Mode (if using armature).
  2. Open the Sidebar in the 3D Viewport (press N).
  3. Find the blenderfly tab.

2. Verification

Controller Status

Connect your gamepad — the addon auto-selects the backend (XInput/Sony HID) and detects the controller. The status will show Connected when the controller is ready. If it doesn't connect, see Input Monitor for troubleshooting.

3. Select a Camera

Camera selection
  • The plugin automatically flies the currently active camera — even if you don't pick one manually.
  • Click Use Active Camera to bind control to the current scene camera.
  • Or pick a camera from the Camera dropdown.

4. Start Flying

  1. Click Start in the blenderfly panel.
  2. Left stick — Movement (forward/back, strafe left/right).
  3. Right stick — Look (pan, tilt).
  4. Triggers and bumpers — Zoom (FOV), roll, timeline control.

5. Record to Timeline (Optional)

  1. Enable Record to Timeline before clicking Start.
  2. Start timeline playback (Space or A on gamepad).
  3. Click Start and fly the camera.
  4. Click Stop — keyframes are written to the timeline.

Default Button Mapping

Button mapping
ControlAction
Left stickMovement (forward/back, strafe)
Right stickLook (pan, tilt)
B (Xbox) / Circle (PlayStation)Nitro — Hold to boost (0–10× speed)
D-Pad Up/DownSwitch cameras on the fly
A (Xbox) / X (PlayStation)Play timeline
X (Xbox) / Square (PlayStation)Jump to Start
Y (Xbox) / Triangle (PlayStation)Next frame

Next Steps