Skip to main content

Quick Start

Get your camera flying in a few steps.

1. Open the Panel​

  1. Switch to Object Mode or Pose Mode (if using armature).
  2. Open the Sidebar in the 3D Viewport (press N).
  3. Find the blenderfly tab.

2. Verification​

Controller Status

Connect your gamepad — the addon auto-selects the backend (XInput/Sony HID) and detects the controller. The status will show Connected when the controller is ready. If it doesn't connect, see Input Monitor for troubleshooting.

3. Select a Camera​

Camera selection
  • The plugin automatically flies the currently active camera — even if you don't pick one manually.
  • Click Use Active Camera to bind control to the current scene camera.
  • Or pick a camera from the Camera dropdown.

4. Start Flying​

  1. Click Start in the blenderfly panel.
  2. Left stick — Movement (forward/back, strafe left/right).
  3. Right stick — Look (pan, tilt).
  4. Triggers and bumpers — Zoom (FOV), roll, timeline control.

5. Record to Timeline (Optional)​

  1. Enable Record to Timeline before clicking Start.
  2. Start timeline playback (Space or A on gamepad).
  3. Click Start and fly the camera.
  4. Click Stop — keyframes are written to the timeline.

Default Button Mapping​

Button mapping
ControlAction
Left stickMovement (forward/back, strafe)
Right stickLook (pan, tilt)
B (Xbox) / Circle (PlayStation)Nitro — Hold to boost (0–10× speed)
D-Pad Up/DownSwitch cameras on the fly
A (Xbox) / X (PlayStation)Play timeline
X (Xbox) / Square (PlayStation)Jump to Start
Y (Xbox) / Triangle (PlayStation)Next frame

Next Steps​